Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the Mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups.
This game is powered by NFC to read users' assigned Mafia cards.